|Manufacturer:||Amaya||Bet Per Spin:||£0.01 – £225.00|
|Bonus Features:||Yes||Free Spins:||No|
|RTP:||95.00%||Game Type:||Video Slot|
|Bet Victor||£70 Bonus and Great Member Benefits (T&C Apply)||Visit||Review|
King Arthur and the Knights of the Round Table from the basis of one of the most enduring legends from the dark ages of the British Isles. They’ve also lent their names to a range of online slots in the past but there’s always room for one more. This one’s called Arthur’s Quest, it’s from Amaya Gaming so read on to find out more.
Arthur’s Quest plays out over five reels and just nine paylines. There’s a cartoonish feel to proceedings and the reels are set against the walls of the famous castle of Camelot. There’s a variety of fairly badly-drawn symbols on show here – the holy grail, a black horse, Merlin, the castle gate and what looks like a Welsh flag. There also crossed axes, crossed lances and a sword which doubles as the wild symbol.
That sword wild only substitutes for other the other weapons. There are three bonus characters – Arthur, Merlin and Guinevere, each of who have their own bonus feature.
With each of the following features, triggering the bonus with three, four or five icons will start you off with a respective multiplier of 1x, 2x or 3x.
Sword In The Stone
Three or more Arthur symbols will trigger this game; all you have to do is click on the displayed swords to find multipliers of your symbol win. When you find the ‘Finish’, the round is over. Find ‘Finish’ on the first pick and you will win the maximum prize.
Pick A Spell
This is triggered by landing three or more Merlins anywhere on the reels; he has four spells and you must pick one for a ‘magic bonus’ prize.
Three or more Guineveres will trigger this mini-game; there’s nothing for you to do here, just watch as the dragonfly hovers around and selects a fly for lunch. That lunch will be worth a multiplier.
This is a slightly dated slot and there’s not much recommend it; the graphics have clearly been drawn by a child and the bonus features are quite boring. If you’d like to find how not to design a game, feel free to give it a go.